Pass 01 · Dialogue edit
Cuts you can’t hear, silence that sounds like a room
Crosstalk, mouth clicks, plosives and dropped takes come out. Every cut gets room tone laid under it, so the gap between sentences has a floor instead of a hole. Interview and narration are level-matched within 2 dB before any processing touches them.
- Room tone under every cut
- De-click and de-plosive
- Level-match before EQ
